The problem is that the motionblur (mb) is not working. Rbddisconnectedfaces is working as planned. ![]() The uvs are coming through correctly with inside faces transformed to the second tile as requested. After alot of fanagling I got that all to work by deleting all groups and unneccessary attributes, enabling path att, and motionblur etc. However on this show the lookdev guys are requiring it to be merged together into a single alembic before export so that it has the identical path and hierarchy in Maya. It has worked very well for many shots when exporting the alembics separately for example: Show_shot_fx_glass.abc and Show_shot_fx_frames.abc. ![]() Issue overview: recently I have been using the H18.5 rbdbulletsolver workflow, particularly for glass destruction using the rbdconnected/disconnected faces to hide the prefactured faces.
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